Where Flutter projects actually go wrong
The risk with a Flutter build is rarely the UI — Flutter renders well by default. It's the parts that touch the native platform and the backend. Push notifications, in-app purchases, deep links, and biometric auth all need per-platform setup a pure Flutter developer can fumble if they've never opened Xcode or an Android build.gradle.
Three patterns recur:
- The FlutterFlow ceiling. Teams start in FlutterFlow to move fast, then hit a wall on custom business logic, complex state, or an integration FlutterFlow doesn't support. The exported code is real Flutter, but extending it well takes someone who understands both the visual builder and the underlying widget tree.
- App Store rejections. A working app is not a shippable app. Apple rejects for missing privacy strings, broken account-deletion flows, and IAP rules. A developer who's never published to both stores discovers this the hard way, on your timeline.
- State management chaos. Fast-moving Flutter code often ends with
setStateeverywhere and rebuilds you can't reason about. By the time it's slow, the fix is a rewrite.
None of these show up in a demo. They surface in week three, or at submission.