Skip to content
Cost Guide

How Much Does It Cost to Build a Flutter Mobile App?

A Flutter mobile app — one codebase for iOS and Android — runs €7,000–25,000 for a focused feature set with a solo developer. Agencies charge €45,000–130,000. The single-codebase advantage means you're not paying for two native builds.

Last updated: April 2026

Cost comparison
Agency

€45k€130k

EUR typical range

Timeline: 1635 weeks

Senior Freelancer

€13k€45k

EUR typical range

Timeline: 1022 weeks

Senior quality · Balkans ratesDusko Licanin

€7k€25k

EUR typical range

Timeline: 816 weeks

What's included in base scope
  • 01Single Flutter codebase for iOS and Android
  • 02Firebase or Supabase backend integration (auth, database, storage)
  • 03Push notifications via FCM
  • 04App Store and Google Play submission
  • 05Core feature set as scoped
What drives the cost
  • Platform integrations — camera, GPS, push notifications, biometrics, and Bluetooth each add time
  • Offline support — local data sync and conflict resolution between device and server
  • State complexity — apps with real-time data, multi-user collaboration, or complex local state cost more to build correctly
  • App store submission — signing, screenshots, store listings, and review cycles add 1–2 weeks
What's not in base scope
  • Backend API development beyond standard Firebase/Supabase usage
  • Complex animations or custom rendering (games, AR)
  • Tablet-optimised layouts
  • Enterprise MDM or device management features
In detail

What actually moves the price inside €7,000–25,000

The range is wide because two Flutter apps with the same screen count can differ 3x in real work. The backend reads decide most of it. A list of records pulled from Firestore with simple filters is cheap. The moment you add real-time sync, multi-user state, or offline-first behavior, the cost climbs — conflict resolution between a device and the server is genuinely hard, not a checkbox.

The other big lever is native platform integrations. Each of these is its own small project with its own permission prompts, OS quirks, and store-review scrutiny:

  • Camera / photo upload
  • GPS and background location
  • Push notifications (FCM is in scope; deep-linking from a push is more)
  • Biometrics (Face ID / fingerprint)
  • Bluetooth / NFC

A login + a few CRUD screens + push sits near the €7,000 floor. Add three of the integrations above plus offline sync and you are at the €25,000 ceiling. Nothing exotic — just more surface area to build and test on both platforms.

How to land at the low end vs what pushes it high

To stay near €7,000–12,000: scope a single, clear job-to-be-done. Use the platform's defaults — standard Firebase/Supabase auth, database, and storage instead of a custom backend. Skip tablet layouts (phone-only is in scope; tablet is excluded). Accept the framework's default navigation and components rather than pixel-matching a bespoke design. Ship v1, then learn from real users.

What pushes you toward €25,000: custom animations or custom rendering, anything game- or AR-shaped, backend API work beyond standard Firebase/Supabase usage, and enterprise device-management features — all explicitly out of scope in the base price and quoted separately. The single biggest avoidable cost is scope drift: "can it also do X" repeated five times across a build.

The codebase itself is already the saving. One Flutter codebase ships to both iOS and Android, so you are not paying for two native teams — that is what keeps the solo range so far below the €45,000–130,000 agency range.

Costs buyers forget: stores, SaaS fees, hosting, maintenance

The build quote is not the lifetime cost. Budget for these from day one:

  • App store fees — Apple Developer Program is $99/year; Google Play is a one-time $25. Without these you cannot publish, and submission (signing, screenshots, listings, review cycles) adds 1–2 weeks to the timeline.
  • Backend / SaaS usage — Firebase and Supabase are free at low volume but bill on reads, writes, storage, and bandwidth as you grow. A successful launch raises this bill, by design.
  • Third-party services — payments (Stripe), transactional email (Resend), maps, SMS, analytics each carry their own per-use fee.
  • Maintenance — iOS and Android ship breaking OS updates yearly. A live app needs SDK bumps and occasional fixes just to keep working, separate from new features.

None of these are hidden — they are the normal operating cost of a published app. Knowing them upfront keeps the post-launch budget honest.

Fixed-scope vs hourly, and a realistic timeline

For a defined v1, fixed-scope is the better fit. You agree the feature list, you get a single price, and the risk of estimation error sits with me, not you. Hourly only makes sense for open-ended discovery or ongoing iteration where the work genuinely cannot be specified in advance — and even then a small retainer usually beats raw hourly.

The practical pattern: fixed-scope for the build, retainer for what comes after (OS updates, small features, monitoring).

Timeline is 8–16 weeks, tracking the same drivers as cost. A focused app with standard auth, a clean data model, and one or two integrations lands near 8 weeks. Offline sync, several native integrations, and a larger surface push toward 16. App-store submission eats 1–2 weeks of that — plan for it rather than treating it as an afterthought.

Working solo and AI-augmented, I ship without the handoffs and overhead of a typical agency on this kind of project — one person who scopes, builds, and submits, with no team handoffs to slow the loop.

Related
Common questions

How much does it cost to build a Flutter Mobile App?

A Flutter Mobile App costs €7k€25k with a senior solo developer. Agencies typically quote €45k€130k for equivalent scope. The gap is overhead, not quality.

How long does it take to build a Flutter Mobile App?

A Flutter Mobile App takes 816 weeks with a senior solo developer using AI-augmented workflows. Agency timelines run longer due to discovery phases, hand-offs, and approval gates.

What is included in a Flutter Mobile App build?

  • Single Flutter codebase for iOS and Android
  • Firebase or Supabase backend integration (auth, database, storage)
  • Push notifications via FCM
  • App Store and Google Play submission

What factors drive Flutter Mobile App development cost?

  • 01Platform integrations — camera, GPS, push notifications, biometrics, and Bluetooth each add time
  • 02Offline support — local data sync and conflict resolution between device and server
  • 03State complexity — apps with real-time data, multi-user collaboration, or complex local state cost more to build correctly
Working with Dusko

Flutter is my primary mobile stack — I've shipped apps on both stores using Firebase, Stripe, and Supabase. One codebase, two stores, half the timeline of native development.